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If you’re looking at this page, it’s most likely because I started giving out the link for my curriculum vitae sooner than I expected. Please excuse the disaster, I’m still editing this mess.

 

 

Recent projects:

Hell Hole (Ludum Dare 29 Jam entry)

Notable ratings (worldwide):

  • 12th place under the “Fun” category
  • 36th place under the “Humor” category
  • 44th place under the “Overall” category
  • 48th place under the “Audio” category
  • 61th place under the “Graphics” category

Game developed in 48 hours, on a local Ludum Dare meeting in Paris, France. I worked on the coding (GML), graphics and design of the project.

Blockade (Ludum Dare 31 Jam entry)

Notable ratings (worldwide):

  • 3th place under the “Humor” category
  • 55th place under the “Fun” category
  • 68th place under the “Theme” category

Game developed in 72 hours, at a friend’s house who made the audio for the game. I worked on the coding (GML), graphics and design aspects of the game.

Delve Deeper (Global Game Jam 2015 entry)

Game developed in 48 hours on a Global Game Jam event hosted by the University UDEM. I worked on the coding (GML), graphics and design aspects of the game).

Viral

The Million Character Game

Watch these sick GIFs:

| 1 | 2 | 3 | 4 | 5 |

Pik & Pok (Ludum Dare 33 Jam entry)

Entry still being rated.

Sidekick

Gargantuan

One Man Army

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